The Group is aiming at eSports as well as Virtual Reality types of video gaming. If the Group were to build a large scale of platform and to help gaming operators to reside onto platform, the changes to consumers or players will be obvious:
Consumers or players can able to select a large variety of games from operators;
Different game operators can offer games with diversity, matching the players’ preference, say in mainland China, Taiwan, Hong Kong and Macau. That is the Chinese language territories;
Of course, there will be different versions of games which could cater for European, American, Russian and South East Asia (Indonesia, Thailand, Vietnam, Singapore & the Philippines) markets;
Just like any games in the market, players are playing against the operators or;
Subject to legal consideration, can the operators return the deposit cash back to players etc?
Of course, it is the Group’s intention to disallow players under the age of (say) 16;
The players can play with each other in the Internet world. For example, a Chinese player can play against another party in South America;
There are also other considerations to be addressed such as payments, points accumulations, transfer of points, player’s loyalty systems, points for goods barter-trade etc;